8 options on the wheel
About the Decision & Prize Spinner
This is the same spinning-wheel mechanic as our Random Picker Wheel, but built for a different job: making a quick decision or handing out a prize instead of calling on a student. Paste in any list — game choices, raffle prizes, reward options, brainstorming categories, even just "Heads" and "Tails" — and spin a real wheel that lands on one at random.
I use it most for the moments where a class is stuck choosing between two or three options and arguing about it eats into actual instruction time. Throw the choices on the wheel, spin, done — nobody can say it was rigged.
How to use it in your classroom
- Type or paste your options into the list box, one per line. Anything works: prize names, yes/no/maybe, game types, centers, raffle entries.
- Or click one of the quick-load presets — Yes/No/Maybe, Heads/Tails, or a sample rewards list — to skip typing for common use cases, then edit from there.
- Choose a mode: "Remove after landing" takes each winning option off the wheel so it can't repeat (good for handing out one prize per student or working through a list of choices), or "Keep all on wheel" leaves every option in for repeat spins (good for a yes/no decision wheel or a raffle where the same prize can come up again).
- Click Spin. The wheel spins for a few seconds and lands on one option under the pointer at the top.
- Check the result log in the sidebar to see everything that's landed so far, and click Reset to clear it and start over.
Tips from the classroom
- For a fast classroom decision ("silent reading or free write?"), just type the two or three choices and leave the mode on "Keep all on wheel" so you can re-spin if the class wants a rematch.
- For prize or raffle draws where each reward should only go to one student, switch to "Remove after landing" so the wheel narrows down with each spin instead of repeating a prize that's already been claimed.
- The Heads/Tails preset is a fun substitute for an actual coin during a quick tie-breaker, especially when you want it visible on a projector for the whole room to see.
- Segment labels only show up once a wheel has roughly 30 or fewer options — for a long list, lean on the result log under the wheel instead of trying to read tiny text on a packed wheel.
Frequently asked questions
How is this different from the Random Picker Wheel?
Same wheel, different job. The Random Picker Wheel is built for fairly calling on students or names from a roster. This one is for decisions and prizes — game choices, rewards, raffle draws, yes/no calls — so the presets and framing are built around "what do we do next" rather than "whose turn is it."
Can I use my own categories instead of the presets?
Yes. The presets just fill the text box as a starting point — type over them or clear the box entirely and paste your own list any time.
What happens if I only put one option on the wheel?
The wheel still spins and will land on that single option every time, so it's not very useful with fewer than two choices — but it won't break anything.
Does the wheel remember results if I reload the page?
No. The result log and wheel state reset when you leave or reload the page, so it's meant for live, in-the-moment use rather than tracking results over multiple class periods.